On 10/24/2017 12:22 AM, Philippe Mathieu-Daudé wrote:
> On 10/20/2017 08:19 PM, Richard Henderson wrote:
>> Using the offset of a temporary, relative to TCGContext, rather than
>> its index means that we don't use 0.  That leaves offset 0 free for
>> a NULL representation without having to leave index 0 unused.
>>
>> Signed-off-by: Richard Henderson <richard.hender...@linaro.org>
>> ---
>>  tcg/tcg.h | 37 ++++++++++++++++++++-----------------
>>  1 file changed, 20 insertions(+), 17 deletions(-)
>>
[...]
>> +    return (void *)&tcg_ctx + a;
> 
> Hmmm why not cast it as TCGTemp*?

just read next patch, so:

Reviewed-by: Philippe Mathieu-Daudé <f4...@amsat.org>

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