On 10/24/2017 12:22 AM, Philippe Mathieu-Daudé wrote: > On 10/20/2017 08:19 PM, Richard Henderson wrote: >> Using the offset of a temporary, relative to TCGContext, rather than >> its index means that we don't use 0. That leaves offset 0 free for >> a NULL representation without having to leave index 0 unused. >> >> Signed-off-by: Richard Henderson <richard.hender...@linaro.org> >> --- >> tcg/tcg.h | 37 ++++++++++++++++++++----------------- >> 1 file changed, 20 insertions(+), 17 deletions(-) >> [...] >> + return (void *)&tcg_ctx + a; > > Hmmm why not cast it as TCGTemp*?
just read next patch, so: Reviewed-by: Philippe Mathieu-Daudé <f4...@amsat.org>