On 01/09/2011 01:53 PM, Aurelien Jarno wrote:
>> +    if (inout == val) {
>> +        TCGType type = rexw ? TCG_TYPE_I64 : TCG_TYPE_I32;
>> +        TCGRegSet inuse = s->reserved_regs;
>> +
>> +        tcg_regset_set_reg(inuse, inout);
>> +        val = tcg_reg_alloc(s, tcg_target_available_regs[type], inuse);
>> +
>> +        tcg_out_mov(s, type, val, inout);
> 
> I am a bit worried by allocating a new register here, especially on the
> i386 target, where the number of free registers is quite low, and often
> 0. We already had to tweak some code to avoid calls to tcg_abort() due
> to missing registers.

Well, as I said, this case can't actually trigger due to a bug in the
register allocator.  This can be seen in an insn like

        mov     %dl,%dh

where you would expect to see

        deposit x,x,x,8,8

however, the matching constraint forces the destination and the matching
source into a new register:

                /* if the input is aliased to an output and if it is
                   not dead after the instruction, we must allocate
                   a new register and move it */
                if (!IS_DEAD_IARG(i - nb_oargs)) 
                    goto allocate_in_reg;

which means that we'll always see

        mov     y,x
        deposit y,y,x,8,8

So I could simply put a tcg_abort there.  It would be up to whoever
improves the register allocator to provide some mechanism for a
backend to allocate a scratch.  What do you think?


r~

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