On 01/09/2011 01:53 PM, Aurelien Jarno wrote: >> + if (inout == val) { >> + TCGType type = rexw ? TCG_TYPE_I64 : TCG_TYPE_I32; >> + TCGRegSet inuse = s->reserved_regs; >> + >> + tcg_regset_set_reg(inuse, inout); >> + val = tcg_reg_alloc(s, tcg_target_available_regs[type], inuse); >> + >> + tcg_out_mov(s, type, val, inout); > > I am a bit worried by allocating a new register here, especially on the > i386 target, where the number of free registers is quite low, and often > 0. We already had to tweak some code to avoid calls to tcg_abort() due > to missing registers.
Well, as I said, this case can't actually trigger due to a bug in the register allocator. This can be seen in an insn like mov %dl,%dh where you would expect to see deposit x,x,x,8,8 however, the matching constraint forces the destination and the matching source into a new register: /* if the input is aliased to an output and if it is not dead after the instruction, we must allocate a new register and move it */ if (!IS_DEAD_IARG(i - nb_oargs)) goto allocate_in_reg; which means that we'll always see mov y,x deposit y,y,x,8,8 So I could simply put a tcg_abort there. It would be up to whoever improves the register allocator to provide some mechanism for a backend to allocate a scratch. What do you think? r~