Small cleanup. Also drop the special backspace handling, kbd_put_qcode_console() learned to handle that meanwhile. And sdl2_process_key is never called with scon == NULL.
Signed-off-by: Gerd Hoffmann <kra...@redhat.com> --- ui/sdl2-input.c | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) diff --git a/ui/sdl2-input.c b/ui/sdl2-input.c index 82ec375ea2..f0847dd745 100644 --- a/ui/sdl2-input.c +++ b/ui/sdl2-input.c @@ -39,23 +39,19 @@ void sdl2_process_key(struct sdl2_console *scon, SDL_KeyboardEvent *ev) { int qcode; - QemuConsole *con = scon ? scon->dcl.con : NULL; + QemuConsole *con = scon->dcl.con; if (ev->keysym.scancode >= qemu_input_map_usb_to_qcode_len) { return; } - qcode = qemu_input_map_usb_to_qcode[ev->keysym.scancode]; if (!qemu_console_is_graphic(con)) { if (ev->type == SDL_KEYDOWN) { - switch (ev->keysym.scancode) { - case SDL_SCANCODE_RETURN: + switch (qcode) { + case Q_KEY_CODE_RET: kbd_put_keysym_console(con, '\n'); break; - case SDL_SCANCODE_BACKSPACE: - kbd_put_keysym_console(con, QEMU_KEY_BACKSPACE); - break; default: kbd_put_qcode_console(con, qcode); break; -- 2.9.3