Le 24/02/2018 à 18:26, Richard Henderson a écrit :
> On 02/24/2018 09:21 AM, Laurent Vivier wrote:
>> I think the change should be in fact:
>>
>> @@ -4549,10 +4555,7 @@ int64_t floatx80_to_int64(floatx80 a,
>> float_status *status)
>>      if ( shiftCount <= 0 ) {
>>          if ( shiftCount ) {
>>              float_raise(float_flag_invalid, status);
>> -            if (    ! aSign
>> -                 || (    ( aExp == 0x7FFF )
>> -                      && ( aSig != LIT64( 0x8000000000000000 ) ) )
>> -               ) {
>> +            if (!aSign || floatx80_is_any_nan(a)) {
>>                  return LIT64( 0x7FFFFFFFFFFFFFFF );
>>              }
>>              return (int64_t) LIT64( 0x8000000000000000 );
>>
>> Do you agree?
> 
> Yep, looks good.

Thank you.

And according to your previous comment, floatx80_is_infinity() should
become:

static inline int floatx80_is_infinity(floatx80 a)
{
#if defined(TARGET_M68K)
    return (a.high & 0x7fff) == floatx80_infinity.high && !(a.low << 1);
#else
    return (a.high & 0x7fff) == floatx80_infinity.high &&
                       a.low == floatx80_infinity.low;
#endif
}

Laurent

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