On 03/20/2018 11:24 AM, Michael S. Tsirkin wrote:
On Tue, Mar 20, 2018 at 11:18:23AM +0800, Wei Wang wrote:
On 03/20/2018 10:59 AM, Michael S. Tsirkin wrote:
On Tue, Mar 20, 2018 at 10:16:09AM +0800, Wei Wang wrote:
On 03/20/2018 06:55 AM, Michael S. Tsirkin wrote:
On Mon, Mar 19, 2018 at 05:01:38PM +0800, Wei Wang wrote:
On 03/19/2018 12:24 PM, Michael S. Tsirkin wrote:
On Sun, Mar 18, 2018 at 06:36:20PM +0800, Wei Wang wrote:
On 03/16/2018 11:16 PM, Michael S. Tsirkin wrote:
On Fri, Mar 16, 2018 at 06:48:28PM +0800, Wei Wang wrote:
OTOH it seems that if thread stops nothing will wake it up
whem vm is restarted. Such bahaviour change across vmstop/vmstart
is unexpected.
I do not understand why we want to increment the counter
on vm stop though. It does make sense to stop the thread
but why not resume where we left off when vm is resumed?

I'm not sure which counter we incremented. But it would be clear if we have
a high level view of how it works (it is symmetric actually). Basically, we
start the optimization when each round starts and stop it at the end of each
round (i.e. before we do the bitmap sync), as shown below:

1) 1st Round starts --> free_page_start
2) 1st Round in progress..
3) 1st Round ends  --> free_page_stop
4) 2nd Round starts --> free_page_start
5) 2nd Round in progress..
6) 2nd Round ends --> free_page_stop
......

For example, in 2), the VM is stopped. virtio_balloon_poll_free_page_hints
finds the vq is empty (i.e. elem == NULL) and the runstate is stopped, the
optimization thread exits immediately. That is, this optimization thread is
gone forever (the optimization we can do for this round is done). We won't
know when would the VM be woken up:
A) If the VM is woken up very soon when the migration thread is still in
progress of 2), then in 4) a new optimization thread (not the same one for
the first round) will be created and start the optimization for the 2nd
round as usual (If you have questions about 3) in this case, that
free_page_stop will do nothing than just return, since the optimization
thread has exited) ;
B) If the VM is woken up after the whole migration has ended, there is still
no point in resuming the optimization.

I think this would be the simple design for the first release of this
optimization. There are possibilities to improve case A) above by continuing
optimization for the 1st Round as it is still in progress, but I think
adding that complexity for this rare case wouldn't be worthwhile (at least
for now). What would you think?


Best,
Wei
In my opinion this just makes the patch very messy.

E.g. attempts to attach a debugger to the guest will call vmstop and
then behaviour changes. This is a receipe for heisenbugs which are then
extremely painful to debug.

It is not really hard to make things symmetrical:
e.g. if you stop on vmstop then you should start on vmstart, etc.
And stopping thread should not involve a bunch of state
changes, just stop it and that's it.

"stop it" - do you mean to
1) make the thread exit (i.e.make virtio_balloon_poll_free_page_hints exit
the while loop and return NULL); or
2) keep the thread staying in the while loop but yield running (e.g.
sleep(1) or block on a mutex)? (or please let me know if you suggested a
different implementation about stopping the thread)
I would say it makes more sense to make it block on something.

BTW I still think you are engaging in premature optimization here.
What you are doing here is a "data plane for balloon".
I would make the feature work first by processing this in a BH.
Creating threads immediately opens up questions of isolation,
cgroups etc.

Could you please share more about how creating threads affects isolation and
cgroup?
When threads are coming and going, they are hard to control.

Consider the rich API libvirt exposes for controlling the io threads:

https://libvirt.org/formatdomain.html#elementsIOThreadsAllocation


and how does BH solve it? Thanks.
Best,
Wei
It's late at night so I don't remember whether it's the emulator
or the io thread that runs the BH, but the point is it's
already controlled by libvirt.


Thanks all for reviewing the patches. I've changed to use iothread in the new version. Please have a check if that would be good enough.

Best,
Wei

Reply via email to