Unlike SPICE, egl-headless doesn't offer a way of specifying the DRM
node used for OpenGL, hence QEMU always selecting the first one that is
available. Thus, add rendernode option to QAPI.

Signed-off-by: Erik Skultety <[email protected]>
---
 qapi/ui.json | 16 +++++++++++++++-
 1 file changed, 15 insertions(+), 1 deletion(-)

diff --git a/qapi/ui.json b/qapi/ui.json
index bf9e157d5a..7ecc6eb67e 100644
--- a/qapi/ui.json
+++ b/qapi/ui.json
@@ -1037,6 +1037,19 @@
   'data'    : { '*grab-on-hover' : 'bool',
                 '*zoom-to-fit'   : 'bool'  } }
 
+##
+# @DisplayEGLHeadless:
+#
+# EGL headless display options.
+#
+# @rendernode: Which DRM render node should be used.
+#
+# Since: 3.2
+#
+##
+{ 'struct'  : 'DisplayEGLHeadless',
+  'data'    : { '*rendernode' : 'str' } }
+
  ##
  # @DisplayGLMode:
  #
@@ -1086,4 +1099,5 @@
                 '*window-close'  : 'bool',
                 '*gl'            : 'DisplayGLMode' },
   'discriminator' : 'type',
-  'data'    : { 'gtk'            : 'DisplayGTK' } }
+  'data'    : { 'gtk'            : 'DisplayGTK',
+                'egl-headless'   : 'DisplayEGLHeadless'} }
-- 
2.19.1


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