On 03/15/2011 07:36 AM, jes.soren...@redhat.com wrote:
From: Jes Sorensen<jes.soren...@redhat.com>

This removes various code duplication from console.e and sdl.c

Signed-off-by: Jes Sorensen<jes.soren...@redhat.com>
---
  console.c |   45 +++++++++++++++++++++++++--------------------
  console.h |    3 +++
  ui/sdl.c  |   21 ++++++++-------------
  3 files changed, 36 insertions(+), 33 deletions(-)

diff --git a/console.c b/console.c
index 57d6eb5..4939a72 100644
--- a/console.c
+++ b/console.c
@@ -1278,35 +1278,40 @@ static DisplaySurface* 
defaultallocator_create_displaysurface(int width, int hei
  {
      DisplaySurface *surface = (DisplaySurface*) 
qemu_mallocz(sizeof(DisplaySurface));

-    surface->width = width;
-    surface->height = height;
-    surface->linesize = width * 4;
-    surface->pf = qemu_default_pixelformat(32);
-#ifdef HOST_WORDS_BIGENDIAN
-    surface->flags = QEMU_ALLOCATED_FLAG | QEMU_BIG_ENDIAN_FLAG;
-#else
-    surface->flags = QEMU_ALLOCATED_FLAG;
-#endif
-    surface->data = (uint8_t*) qemu_mallocz(surface->linesize * 
surface->height);
-
+    int linesize = width * 4;
+    surface = qemu_alloc_display(surface, width, height, linesize,
+                                 qemu_default_pixelformat(32), 0);
      return surface;
  }

  static DisplaySurface* defaultallocator_resize_displaysurface(DisplaySurface 
*surface,
                                            int width, int height)
  {
+    int linesize = width * 4;
+    surface = qemu_alloc_display(surface, width, height, linesize,
+                                 qemu_default_pixelformat(32), 0);
+    return surface;
+}
+
+DisplaySurface*
+qemu_alloc_display(DisplaySurface *surface, int width, int height,
+                   int linesize, PixelFormat pf, int newflags)
+{
+    void *data;
      surface->width = width;
      surface->height = height;
-    surface->linesize = width * 4;
-    surface->pf = qemu_default_pixelformat(32);
-    if (surface->flags&  QEMU_ALLOCATED_FLAG)
-        surface->data = (uint8_t*) qemu_realloc(surface->data, surface->linesize 
* surface->height);
-    else
-        surface->data = (uint8_t*) qemu_malloc(surface->linesize * 
surface->height);
+    surface->linesize = linesize;
+    surface->pf = pf;
+    if (surface->flags&  QEMU_ALLOCATED_FLAG) {
+        data = qemu_realloc(surface->data,
+                            surface->linesize * surface->height);
+    } else {
+        data = qemu_malloc(surface->linesize * surface->height);
+    }
+    surface->data = (uint8_t *)data;
+    surface->flags = newflags | QEMU_ALLOCATED_FLAG;
  #ifdef HOST_WORDS_BIGENDIAN
-    surface->flags = QEMU_ALLOCATED_FLAG | QEMU_BIG_ENDIAN_FLAG;
-#else
-    surface->flags = QEMU_ALLOCATED_FLAG;
+    surface->flags |= QEMU_BIG_ENDIAN_FLAG;
  #endif

      return surface;
diff --git a/console.h b/console.h
index f4e4741..dec9a76 100644
--- a/console.h
+++ b/console.h
@@ -189,6 +189,9 @@ void register_displaystate(DisplayState *ds);
  DisplayState *get_displaystate(void);
  DisplaySurface* qemu_create_displaysurface_from(int width, int height, int 
bpp,
                                                  int linesize, uint8_t *data);
+DisplaySurface* qemu_alloc_display(DisplaySurface *surface, int width,
+                                   int height, int linesize,
+                                   PixelFormat pf, int newflags);

Is it really useful at all to return DisplaySurface? When I see a return value of 'DisplaySurface *' and an alloc in the function name, I assume this function allocates a display surface but it's really allocating the framebuffer within a display surface.

Regards,

Anthony Liguori


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