Signed-off-by: Damien Hedde <damien.he...@greensocs.com> --- Should I add an entry into index.rst ? --- docs/devel/reset.rst | 282 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 282 insertions(+) create mode 100644 docs/devel/reset.rst
diff --git a/docs/devel/reset.rst b/docs/devel/reset.rst new file mode 100644 index 0000000000..a562720f55 --- /dev/null +++ b/docs/devel/reset.rst @@ -0,0 +1,282 @@ + +======================================= +Reset in QEMU: the Resettable interface +======================================= + +The reset of qemu objects is handled using the resettable interface declared +in ``include/hw/resettable.h``. + +This interface allows to group objects (on a tree basis) and to reset the +whole group consistently. Each individual member object does not have to care +about others; in particular problems of order (which object is reset first) +are addressed. + +As of now DeviceClass and BusClass implement this interface. + + +Triggering reset +---------------- + +This section documents the APIs which "users" of a resettable object should use +to control it. All resettable control functions must be called while holding +the iothread lock. + +You can apply a reset to an object using ``resettable_assert_reset()``. You need +to call ``resettable_release_reset()`` to release the object from reset. To +instantly reset an object, without keeping it in reset state, just call +``resettable_reset()``. These functions function takes two parameters: a pointer +to the object to reset and a reset type. + +Several types of reset will be supported. For now only cold reset is defined, +others may be added later. The Resettable interface handles reset types with an +enum: + +``RESET_TYPE_COLD`` + Cold reset is supported by every resettable object. In QEMU, it means we reset + to the initial state corresponding to the start of QEMU; this might differs + from what is a read hardware cold reset. It differs from other reset (like + warm or bus resets) which may keep certain parts untouched. + +Calling ``resettable_reset()`` is equivalent to calling +``resettable_assert_reset()`` then ``resettable_release_reset()``. It is +possible to interleave multiple calls to these three functions. There may +be several reset sources/controllers of a given object. The interface handles +everything and the different reset controllers do not need to know anything +about each others. The object will leave reset state only when each other +controllers end their reset operation. This point is handled internally by +maintaining a count of reset; it is crucial to call +``resettable_release_reset()`` one time and only one time per +``resettable_assert_reset()`` call. + +For now migration of a device or bus in reset is not supported. Care must be +taken not to delayed ``resettable_release_reset()`` from its +``resettable_assert_reset()`` counterpart. + +Note that, since resettable is an interface, the API takes simple Object as +parameter. Still, it is a programming error to call a resettable function on a +non-resettable object and it will trigger a run time assert error. Since most +call to resettable interface are done through base class functions, such an +error is not likely to happen. + +For Devices and Buses, the following helper functions exists: + +- ``device_cold_reset()`` +- ``bus_cold_reset()`` + +These are simple wrappers around resettable_reset() function; they only cast the +Device or Bus into an Object and pass the cold reset type. When possible +prefer to use these functions instead ``resettable_reset()``. + +Device and bus functions co-exist because there can be semantic differences +between resetting a bus and resetting the controller bridge which owns it. +For example, considering a SCSI controller. Resetting the controller puts all +its registers back to what reset state was as well as reset everything on the +SCSI bus. Whereas resetting just the SCSI bus only resets everything that's on +it but not the controller. + + +Multi-phase mechanism +--------------------- + +This section documents the internals of the resettable interface. + +The resettable interface uses a multi-phase system to relieve objects and +machines from reset ordering problems. To address this, the reset operation +of an object is split into three well defined phases. + +When resetting a several objects (for example the whole machine at simulation +startup), all first phases of all objects are executed, then all second phases +and then all third phases. + +The three phases are: + +1. The **enter** phase is executed when the object enters reset. It reset only + local state of the object; it must not do anything that has a side-effect + on other objects, such as raising or lowering a qemu_irq line or reading or + writing guest memory. + +2. The **hold** phase is executed for entry into reset, once every object in the + group which is being reset has had its *enter* phase executed. At this point + devices can do actions that affect other objects. + +3. The **exit** phase is executed when the object leaves the reset state. + Actions affecting other objects are permitted. + +As said in previous section, the interface maintains a count of reset. This +count is used to ensure phases are executed only when required. *enter* and +*hold* phases are executed only when asserting reset for the first time +(if an object is already in reset state when calling +``resettable_assert_reset()`` or ``resettable_reset()``, they are not +executed). +The *exit* phase is executed only when the last reset operation ends. Therefore +the object has not to care how many reset controllers it has and how many of +them have started a reset. + + +Handling reset in a resettable object +----------------------------------------- + +This section documents the APIs that an implementation of a resettable object +must provide and what functions it has access to. It is intended for people +who want to implement or convert a class which has the resettable interface; +for example when specializing an existing device or bus. + +Methods to implement +.................... + +Three methods should be defined or left empty. Each method corresponds to a +phase of the reset; they are name ``phases.enter()``, ``phases.hold()`` and +``phases.exit()``. They all take the object as parameter. The *enter* method +also take the reset type as second parameter. + +When extending an existing class, these methods may need to be extended too. +The ``resettable_class_set_parent_phases()`` class function may be used to +backup mother class methods. + +Here follows an example to implement reset for a Device which set an IO while +in reset. + +:: + + static void mydev_reset_enter(Object *obj, ResetType type) + { + MyDevClass *myclass = MYDEV_GET_CLASS(obj); + MyDevState *mydev = MYDEV(obj); + /* initialize local state only */ + mydev->var = 0; + /* call mother class enter phase */ + if (myclass->parent_phases.enter) { + myclass->parent_phases.enter(obj, type); + } + } + + static void mydev_reset_hold(Object *obj) + { + MyDevClass *myclass = MYDEV_GET_CLASS(obj); + MyDevState *mydev = MYDEV(obj); + /* set an IO */ + qemu_set_irq(mydev->irq, 1); + /* call mother class hold phase */ + if (myclass->parent_phases.hold) { + myclass->parent_phases.hold(obj); + } + } + + static void mydev_reset_exit(Object *obj) + { + MyDevClass *myclass = MYDEV_GET_CLASS(obj); + MyDevState *mydev = MYDEV(obj); + /* clear an IO */ + qemu_set_irq(mydev->irq, 0); + /* call mother class exit phase */ + if (myclass->parent_phases.exit) { + myclass->parent_phases.exit(obj); + } + } + + typedef struct MyDevClass { + MyMotherClass mother_class; + /* to store eventual parent reset methods */ + ResettablePhases parent_phases; + } MyDevClass; + + static void mydev_class_init(ObjectClass *class, void *data) + { + MyDevClass *myclass = MYDEV_CLASS(class); + ResettableClass *rc = RESETTABLE_CLASS(class); + resettable_class_set_parent_reset_phases(rc, + mydev_reset_enter, + mydev_reset_hold, + mydev_reset_exit, + &myclass->parent_phases); + } + +In the above example, we override the three phases. It is possible to override +only part of them by passing NULL instead of a function pointer to +``resettable_class_set_parent_reset_phases()``. For example, the following will +only override the *enter* phase and leave *hold* and *exit* untouched:: + + resettable_class_set_parent_reset_phases(rc, mydev_reset_enter, + NULL, NULL, + &myclass->parent_phases); + + +Polling the reset state +....................... + +Resettable interface provide the ``resettable_is_in_reset()`` function. +This function tells if the object parameter is currently under reset. + +An object is under reset from the beginning of the *init* phase to the end of +*exit* phase. During all three phases, the function will return that the object +is in reset. + +This function may be used if behavior has to be adapted when receiving external +interaction while in reset state. Note that until migration of the reset state +is supported, an object should not be left in reset. So apart from being +currently executing one of a reset phase, the only cases when this +function should return true is if an external interaction is made during *hold* +or *exit* phase of another object in the same reset group. + +Helpers ``device_is_in_reset()`` and ``bus_is_in_reset()`` are also provided +for devices and buses and should be preferred. + + +Base class handling of reset +---------------------------- + +This section documents parts of the reset mechanism that you only need to know +about if you are extending it to work with a new base class other than +DeviceClass or BusClass, or maintaining the existing code in those classes. Most +people can ignore it. + +Methods to implement +.................... + +There are two other methods that need to exist in a class implementing the +interface: ``get_state()`` and ``child_foreach()``. + +``get_state()`` is simple. *resettable* is an interface and, as a consequence, +does not have any class state structure. But in order to factorize the code, we +need one. This method must return a pointer to ``ResettableState`` structure. +The structure must be allocated by the base class; preferably it should be +located inside the object instance structure. + +``child_foreach()`` is more complex. It should execute the given callback on +every reset child of the given resettable object. All children must be +resettable too. Additional parameters (a reset type and an opaque pointer) must +be passed to the callback too. + +In ``DeviceClass`` and ``BusClass`` the ``ResettableState`` is located +``DeviceState`` and ``BusState`` structure. ``child_foreach()`` is implemented +to follow the bus hierarchy; for a bus, it calls the function on every child +device; for a device, it calls the function on every bus child. When we reset +the main system bus, we reset the whole machine bus tree. + +Changing a resettable parent +............................ + +One thing so should be taken care of by the base class is handling reset +hierarchy changes. + +The reset hierarchy is supposed to be static and built during machine creation. +But there are actually some exceptions. To cope with this, the resettable API +provides ``resettable_change_parent()``. This function allows to set, update or +remove the parent of a resettable object after machine creation is done. As +parameters, it takes the object being moved, the old parent if any and the new +parent if any. + +This function can be used at anytime when not in a reset operation. During +a reset operation it must be used only in *hold* phase. Using it in *enter* or +*exit* phase is an error. +Also it should not be used during machine creation, although it is harmless to +do so: the function is a no-op as long as old and new parent are NULL or not +in reset. + +There is currently 2 cases where this function is used: + +1. *device hotplug*; it means a new device is introduced on a live bus. + +2. *hot bus change*; it means an existing live device is added, moved or + removed in the bus hiearchy. At the moment, it occurs only in the raspi + machines for chaning the sdbus used by sd card. -- 2.23.0