On Fri, 1 May 2020, 罗勇刚(Yonggang Luo) wrote:
That's what I suggested,
We preserve a float computing cache
typedef struct FpRecord {
uint8_t op;
float32 A;
float32 B;
} FpRecord;
FpRecord fp_cache[1024];
int fp_cache_length;
uint32_t fp_exceptions;
1. For each new fp operation we push it to the fp_cache,
2. Once we read the fp_exceptions , then we re-compute
the fp_exceptions by re-running the fp FpRecord sequence.
and clear fp_cache_length.
Why do you need to store more than the last fp op? The cumulative bits can
be tracked like it's done for other targets by not clearing fp_status then
you can read it from there. Only the non-sticky FI bit needs to be
computed but that's only determined by the last op so it's enough to
remember that and run that with softfloat (or even hardfloat after
clearing status but softfloat may be faster for this) to get the bits for
last op when status is read.
3. If we clear the fp_exceptions , then we set fp_cache_length to 0 and
clear fp_exceptions.
4. If the fp_cache are full, then we re-compute
the fp_exceptions by re-running the fp FpRecord sequence.
All this cache management and more than one element seems unnecessary to
me although I may be missing something.
Now the keypoint is how to tracking the read and write of FPSCR register,
The current code are
cpu_fpscr = tcg_global_mem_new(cpu_env,
offsetof(CPUPPCState, fpscr), "fpscr");
Maybe you could search where the value is read which should be the places
where we need to handle it but changes may be needed to make a clear API
for this between target/ppc, TCG and softfloat which likely does not
exist yet.
Regards,
BALATON Zoltan