On Thu, Jul 23, 2020 at 02:23:54PM -0500, Eric Blake wrote:
> On 7/23/20 1:14 PM, Daniel P. Berrangé wrote:
> > When creating new QOM types, there is a lot of boilerplate code that
> > must be repeated using a standard pattern. This is tedious to write
> > and liable to suffer from subtle inconsistencies. Thus it would
> > benefit from some simple automation.
> > 
> > QOM was loosely inspired by GLib's GObject, and indeed GObject suffers
> > from the same burden of boilerplate code, but has long provided a set of
> > macros to eliminate this burden in the source implementation. More
> > recently it has also provided a set of macros to eliminate this burden
> > in the header declaration.
> > 
> > In GLib there are the G_DECLARE_* and G_DEFINE_* family of macros
> > for the header declaration and source implementation respectively:
> > 
> >    https://developer.gnome.org/gobject/stable/chapter-gobject.html
> >    https://developer.gnome.org/gobject/stable/howto-gobject.html
> > 
> > This patch takes inspiration from GObject to provide the equivalent
> > functionality for QOM.
> > 
> 
> > 
> > IOW, in both cases the maintainer now only has to think about the
> > interesting part of the code which implements useful functionality
> > and avoids much of the boilerplate.
> > 
> > Signed-off-by: Daniel P. Berrangé <berra...@redhat.com>
> > ---
> >   include/qom/object.h | 277 +++++++++++++++++++++++++++++++++++++++++++
> >   1 file changed, 277 insertions(+)
> > 
> > diff --git a/include/qom/object.h b/include/qom/object.h
> > index 1f8aa2d48e..be64421089 100644
> > --- a/include/qom/object.h
> > +++ b/include/qom/object.h
> > @@ -304,6 +304,119 @@ typedef struct InterfaceInfo InterfaceInfo;
> >    *
> >    * The first example of such a QOM method was #CPUClass.reset,
> >    * another example is #DeviceClass.realize.
> > + *
> > + * # Standard type declaration and definition macros #
> > + *
> > + * A lot of the code outlined above follows a standard pattern and naming
> > + * convention. To reduce the amount of boilerplate code that needs to be
> > + * written for a new type there are two sets of macros to generate the
> > + * common parts in a standard format.
> > + *
> > + * A type is declared using the OBJECT_DECLARE macro family. In types
> > + * which do not require any virtual functions in the class, the
> > + * OBJECT_DECLARE_SIMPLE_TYPE macro is suitable, and is commonly placed
> > + * in the header file:
> > + *
> > + * <example>
> > + *   <title>Declaring a simple type</title>
> > + *   <programlisting>
> > + *     OBJECT_DECLARE_SIMPLE_TYPE(MyDevice, my_device, MY_DEVICE, DEVICE)
> 
> How sensitive is this macro to trailing semicolon?  Must the user omit it
> (as shown here), supply it (by tweaking the macro to be a syntax error if
> one is not supplied), or is it optional?  I guess whatever glib does is fine
> to copy, though.

Testing it appears it tolerates a ";" but GLib doesn't use it typically
in this case.

> 
> Hmm. I think you meant to use s/ DEVICE/ Device/ here...

Yes.

> 
> > + *   </programlisting>
> > + * </example>
> > + *
> > + * This is equivalent to the following:
> > + *
> > + * <example>
> > + *   <title>Expansion from declaring a simple type</title>
> > + *   <programlisting>
> > + *     typedef struct MyDevice MyDevice;
> > + *     typedef struct MyDeviceClass MyDeviceClass;
> > + *
> > + *     G_DEFINE_AUTOPTR_CLEANUP_FUNC(MyDeviceClass, object_unref)
> > + *
> > + *     #define MY_DEVICE_GET_CLASS(void *obj) \
> > + *             OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE)
> 
> How'd you manage to invoke #define inside the OBJECT_DECLARE_SIMPLE_TYPE
> macro expansion?
> 
> /me reads ahead
> 
> Oh, you didn't; you used a static inline function instead.  But the effect
> is the same, so claiming the equivalence here, while slightly misleading, is
> not horrible.

Yes, I was in two minds here, whether to illustrate the real inline
function, or the macro. I choose the macro to make it clear what kind
of code is being replaced, rather than what kind of code it strictly
produces.

> > + *     #define MY_DEVICE_CLASS(void *klass) \
> > + *             OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE)
> > + *     #define MY_DEVICE(void *obj)
> > + *             OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE)
> > + *
> > + *     struct MyDeviceClass {
> > + *         DeviceClass parent_class;
> 
> ...given that this line is constructed as arg4##Class, and the fact that we
> have DeviceClass, not DEVICEClass.
> 
> > + *     };
> > + *   </programlisting>
> > + * </example>
> > + *
> > + * The 'struct MyDevice' needs to be declared separately.
> > + * If the type requires virtual functions to be declared in the class
> > + * struct, then the alternative OBJECT_DECLARE_TYPE() macro can be
> > + * used. This does the same as OBJECT_DECLARE_SIMPLE_TYPE(), but without
> > + * the 'struct MyDeviceClass' definition.
> > + *
> > + * To implement the type, the OBJECT_DEFINE macro family is available.
> > + * In the simple case the OBJECT_DEFINE_TYPE macro is suitable:
> > + *
> > + * <example>
> > + *   <title>Defining a simple type</title>
> > + *   <programlisting>
> > + *     OBJECT_DEFINE_TYPE(MyDevice, my_device, MY_DEVICE, DEVICE)
> 
> Unlike the declare, here, using DEVICE looks correct...

Yes.


Regards,
Daniel
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