On 8/25/20 6:49 AM, Peter Maydell wrote: > On Sat, 15 Aug 2020 at 02:32, Richard Henderson > <richard.hender...@linaro.org> wrote: >> >> Wrote too much with low-half zip (zip1) with vl % 512 != 0. >> >> Adjust all of the x + (y << s) to x | (y << s) as a style fix. >> >> Reported-by: Laurent Desnogues <laurent.desnog...@gmail.com> >> Signed-off-by: Richard Henderson <richard.hender...@linaro.org> >> --- >> target/arm/sve_helper.c | 25 ++++++++++++++----------- >> 1 file changed, 14 insertions(+), 11 deletions(-) >> >> diff --git a/target/arm/sve_helper.c b/target/arm/sve_helper.c >> index fcb46f150f..b8651ae173 100644 >> --- a/target/arm/sve_helper.c >> +++ b/target/arm/sve_helper.c >> @@ -1870,6 +1870,7 @@ void HELPER(sve_zip_p)(void *vd, void *vn, void *vm, >> uint32_t pred_desc) >> intptr_t oprsz = extract32(pred_desc, 0, SIMD_OPRSZ_BITS) + 2; >> int esz = extract32(pred_desc, SIMD_DATA_SHIFT, 2); >> intptr_t high = extract32(pred_desc, SIMD_DATA_SHIFT + 2, 1); >> + int esize = 1 << esz; >> uint64_t *d = vd; >> intptr_t i; >> >> @@ -1882,33 +1883,35 @@ void HELPER(sve_zip_p)(void *vd, void *vn, void *vm, >> uint32_t pred_desc) >> mm = extract64(mm, high * half, half); >> nn = expand_bits(nn, esz); >> mm = expand_bits(mm, esz); >> - d[0] = nn + (mm << (1 << esz)); >> + d[0] = nn | (mm << esize); >> } else { >> - ARMPredicateReg tmp_n, tmp_m; >> + ARMPredicateReg tmp; >> >> /* We produce output faster than we consume input. >> Therefore we must be mindful of possible overlap. */ >> - if ((vn - vd) < (uintptr_t)oprsz) { >> - vn = memcpy(&tmp_n, vn, oprsz); >> - } >> - if ((vm - vd) < (uintptr_t)oprsz) { >> - vm = memcpy(&tmp_m, vm, oprsz); >> + if (vd == vn) { >> + vn = memcpy(&tmp, vn, oprsz); >> + if (vd == vm) { >> + vm = vn; >> + } >> + } else if (vd == vm) { >> + vm = memcpy(&tmp, vm, oprsz); > > Why is it OK to only check vd==vn etc rather than checking for > overlap the way the old code did ? The commit message doesn't > mention this.
We only ever pass pred_full_reg_offset, so there will only ever be exact overlap. I can either split this out as a separate change or simply add it to the patch description. r~