On 28/09/20 17:47, Alex Bennée wrote:
>> Plugins cannot work on Windows, because they would be specific to one
>> executable as far as I know.  Plugins would have to link with the
>> emulator's import library, but there would be one import library per
>> emulator.
> 
> I'm not sure I follow. There is nothing specific about the QEMU binary
> it cares about as long as the API symbols exist. Are you saying each
> QEMU binary will have different resolvable names for the external
> functions in plugins/api.c?

On Windows, they would not be different resolvable names but you still
need to use the proper import library.  I don't know if it would still
work by chance but you are not supposed to do that.

Paolo


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