Rather than check the type when filling in the constraint, check it when matching the constant. This removes the only use of the type argument to target_parse_constraint.
Signed-off-by: Richard Henderson <richard.hender...@linaro.org> --- tcg/i386/tcg-target.c.inc | 28 +++++++++++++++++----------- 1 file changed, 17 insertions(+), 11 deletions(-) diff --git a/tcg/i386/tcg-target.c.inc b/tcg/i386/tcg-target.c.inc index 050f3cb0b1..540debdf34 100644 --- a/tcg/i386/tcg-target.c.inc +++ b/tcg/i386/tcg-target.c.inc @@ -263,13 +263,13 @@ static const char *target_parse_constraint(TCGArgConstraint *ct, break; case 'e': - ct->ct |= (type == TCG_TYPE_I32 ? TCG_CT_CONST : TCG_CT_CONST_S32); + ct->ct |= TCG_CT_CONST_S32; break; case 'Z': - ct->ct |= (type == TCG_TYPE_I32 ? TCG_CT_CONST : TCG_CT_CONST_U32); + ct->ct |= TCG_CT_CONST_U32; break; case 'I': - ct->ct |= (type == TCG_TYPE_I32 ? TCG_CT_CONST : TCG_CT_CONST_I32); + ct->ct |= TCG_CT_CONST_I32; break; default: @@ -286,14 +286,20 @@ static inline int tcg_target_const_match(tcg_target_long val, TCGType type, if (ct & TCG_CT_CONST) { return 1; } - if ((ct & TCG_CT_CONST_S32) && val == (int32_t)val) { - return 1; - } - if ((ct & TCG_CT_CONST_U32) && val == (uint32_t)val) { - return 1; - } - if ((ct & TCG_CT_CONST_I32) && ~val == (int32_t)~val) { - return 1; + if (type == TCG_TYPE_I32) { + if (ct & (TCG_CT_CONST_S32 | TCG_CT_CONST_U32 | TCG_CT_CONST_I32)) { + return 1; + } + } else { + if ((ct & TCG_CT_CONST_S32) && val == (int32_t)val) { + return 1; + } + if ((ct & TCG_CT_CONST_U32) && val == (uint32_t)val) { + return 1; + } + if ((ct & TCG_CT_CONST_I32) && ~val == (int32_t)~val) { + return 1; + } } if ((ct & TCG_CT_CONST_WSZ) && val == (type == TCG_TYPE_I32 ? 32 : 64)) { return 1; -- 2.25.1