On Fri, Feb 19, 2021 at 06:48:03PM +0900, Akihiko Odaki wrote: > OpenGL ES does not support conversion from the given data format > to the internal format with glTexImage2D. > > Use the given data format as the internal format, and ignore > the given alpha channels with GL_TEXTURE_SWIZZLE_A in case the > format contains alpha channels. > > Signed-off-by: Akihiko Odaki <akihiko.od...@gmail.com>
Added to UI patch queue. thanks, Gerd