On Fri, Feb 19, 2021 at 06:48:03PM +0900, Akihiko Odaki wrote:
> OpenGL ES does not support conversion from the given data format
> to the internal format with glTexImage2D.
> 
> Use the given data format as the internal format, and ignore
> the given alpha channels with GL_TEXTURE_SWIZZLE_A in case the
> format contains alpha channels.
> 
> Signed-off-by: Akihiko Odaki <akihiko.od...@gmail.com>

Added to UI patch queue.

thanks,
  Gerd


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