On 5/3/21 4:50 PM, Philippe Mathieu-Daudé wrote:
Hi Richard,
On 5/3/21 1:57 AM, Richard Henderson wrote:
Signed-off-by: Richard Henderson<richard.hender...@linaro.org>
---
tcg/internal.h | 5 +++++
tcg/tcg.c | 5 ++---
2 files changed, 7 insertions(+), 3 deletions(-)
diff --git a/tcg/internal.h b/tcg/internal.h
index c2d5e9c42f..cd128e2a83 100644
--- a/tcg/internal.h
+++ b/tcg/internal.h
@@ -32,6 +32,11 @@ typedef struct TCGHelperInfo {
unsigned typemask;
} TCGHelperInfo;
+static inline void *tcg_call_func(TCGOp *op)
+{
+ return (void *)(uintptr_t)op->args[TCGOP_CALLO(op) + TCGOP_CALLI(op)];
Why not return tcg_insn_unit* type?
That's a fairly tcg code generation type -- this is used for more than that. I
think it's more natural to use void* when we don't know what the real type.
r~