On 6/7/21 9:58 AM, Peter Maydell wrote:
+static int32_t do_vqdmladh_w(int32_t a, int32_t b, int32_t c, int32_t d, + int round, bool *sat) +{ + int64_t m1 = (int64_t)a * b; + int64_t m2 = (int64_t)c * d; + int64_t r; + /* + * Architecturally we should do the entire add, double, round + * and then check for saturation. We do three saturating adds, + * but we need to be careful about the order. If the first + * m1 + m2 saturates then it's impossible for the *2+rc to + * bring it back into the non-saturated range. However, if + * m1 + m2 is negative then it's possible that doing the doubling + * would take the intermediate result below INT64_MAX and the + * addition of the rounding constant then brings it back in range. + * So we add half the rounding constant before doubling rather + * than adding the rounding constant after the doubling. + */ + if (sadd64_overflow(m1, m2, &r) || + sadd64_overflow(r, (round << 30), &r) || + sadd64_overflow(r, r, &r)) {
Ooh, ahh, an operation that doesn't even exist in SVE2. Nice use of the new interface, btw. Reviewed-by: Richard Henderson <richard.hender...@linaro.org> r~