On 9/22/21 8:16 AM, WANG Xuerui wrote:
Hi Richard,
On 9/22/21 12:25, Richard Henderson wrote:
On 9/21/21 1:18 PM, WANG Xuerui wrote:
+ /* Test for PC-relative values that can be loaded faster. */
+ intptr_t pc_offset = val - (uintptr_t)s->code_ptr;
This isn't quite right for split r^x code buffer.
You should have seen this with --enable-debug-tcg...
You need pc_offset = tcg_pcrel_diff(s, (void *)val).
Indeed; I just realized TCG debugging isn't fully enabled with --enable-debug
only.
Um... it should be.