On 10/22/21 3:11 PM, Luis Fernando Fujita Pires wrote:
From: Richard Henderson <richard.hender...@linaro.org>
@@ -1392,18 +1408,18 @@ void tcg_optimize(TCGContext *s)
/* Proceed with possible constant folding. */
break;
}
- if (opc == INDEX_op_sub_i32) {
+ switch (ctx.type) {
+ case TCG_TYPE_I32:
neg_op = INDEX_op_neg_i32;
have_neg = TCG_TARGET_HAS_neg_i32;
- } else if (opc == INDEX_op_sub_i64) {
+ break;
+ case TCG_TYPE_I64:
neg_op = INDEX_op_neg_i64;
have_neg = TCG_TARGET_HAS_neg_i64;
- } else if (TCG_TARGET_HAS_neg_vec) {
- TCGType type = TCGOP_VECL(op) + TCG_TYPE_V64;
- unsigned vece = TCGOP_VECE(op);
+ break;
+ default:
neg_op = INDEX_op_neg_vec;
- have_neg = tcg_can_emit_vec_op(neg_op, type, vece) > 0;
- } else {
+ have_neg = tcg_can_emit_vec_op(neg_op, ctx.type,
+ TCGOP_VECE(op)) > 0;
Should we replace the 'default' here with a case for TCG_TYPE_V{64,128,256} and
add a new 'default' with g_assert_not_reached()?
Yes, that's probably a good idea.
r~