From: Greg Kurz <gr...@kaod.org> Fix the comment to match what the code is doing, as explained in the changelog of commit 86cf9e154632cb28d749db0ea47946fba8cf3f09 that introduced the change:
Commit 9458a9a1df1a4c719e24512394d548c1fc7abd22 added synchronization of vCPU and migration operations through calling run_on_cpu operation. However, in replay mode this synchronization is unneeded, because I/O and vCPU threads are already synchronized. This patch disables such synchronization for record/replay mode. Signed-off-by: Greg Kurz <gr...@kaod.org> Reviewed-by: David Hildenbrand <da...@redhat.com> Message-Id: <163429018454.1146856.3429437540871060739.stgit@bahia.huguette> Signed-off-by: Laurent Vivier <laur...@vivier.eu> --- softmmu/physmem.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/softmmu/physmem.c b/softmmu/physmem.c index f67ad2998121..555c907f6743 100644 --- a/softmmu/physmem.c +++ b/softmmu/physmem.c @@ -2633,7 +2633,7 @@ static void tcg_log_global_after_sync(MemoryListener *listener) * In record/replay mode this causes a deadlock, because * run_on_cpu waits for rr mutex. Therefore no races are possible * in this case and no need for making run_on_cpu when - * record/replay is not enabled. + * record/replay is enabled. */ cpuas = container_of(listener, CPUAddressSpace, tcg_as_listener); run_on_cpu(cpuas->cpu, do_nothing, RUN_ON_CPU_NULL); -- 2.31.1