From: Marc-André Lureau <marcandre.lur...@redhat.com> Make surface_gl_create_texture() idempotent: if the surface is already bound to a texture, do not create a new one.
This fixes texture leaks when there are multiple DBus listeners, for example. Reported-by: Akihiko Odaki <akihiko.od...@gmail.com> Signed-off-by: Marc-André Lureau <marcandre.lur...@redhat.com> --- ui/console-gl.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/ui/console-gl.c b/ui/console-gl.c index 7c9894a51d99..8e3c9a3c8c01 100644 --- a/ui/console-gl.c +++ b/ui/console-gl.c @@ -49,6 +49,10 @@ void surface_gl_create_texture(QemuGLShader *gls, assert(gls); assert(QEMU_IS_ALIGNED(surface_stride(surface), surface_bytes_per_pixel(surface))); + if (surface->texture) { + return; + } + switch (surface->format) { case PIXMAN_BE_b8g8r8x8: case PIXMAN_BE_b8g8r8a8: -- 2.34.1.428.gdcc0cd074f0c