And it appears that what is wrong is the code. During bulk stage we
need to make sure that some block is dirty, but no games with
max_size at all.

Signed-off-by: Juan Quintela <quint...@redhat.com>
Reviewed-by: Stefan Hajnoczi <stefa...@redhat.com>
---
 migration/block.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/migration/block.c b/migration/block.c
index 3577c815a9..4347da1526 100644
--- a/migration/block.c
+++ b/migration/block.c
@@ -880,8 +880,8 @@ static void block_save_pending(QEMUFile *f, void *opaque, 
uint64_t max_size,
     blk_mig_unlock();
 
     /* Report at least one block pending during bulk phase */
-    if (pending <= max_size && !block_mig_state.bulk_completed) {
-        pending = max_size + BLK_MIG_BLOCK_SIZE;
+    if (!pending && !block_mig_state.bulk_completed) {
+        pending = BLK_MIG_BLOCK_SIZE;
     }
 
     trace_migration_block_save_pending(pending);
-- 
2.38.1


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