On 6/12/22 05:40, Richard Henderson wrote:
Take the w^x split into account when computing the
pc-relative distance to an absolute pointer.

Signed-off-by: Richard Henderson <richard.hender...@linaro.org>
---
  tcg/loongarch64/tcg-target.c.inc | 2 +-
  1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/tcg/loongarch64/tcg-target.c.inc b/tcg/loongarch64/tcg-target.c.inc
index 2044897e36..47465b8c20 100644
--- a/tcg/loongarch64/tcg-target.c.inc
+++ b/tcg/loongarch64/tcg-target.c.inc
@@ -701,7 +701,7 @@ static void tcg_out_ldst(TCGContext *s, LoongArchInsn opc, 
TCGReg data,
      intptr_t imm12 = sextreg(offset, 0, 12);
if (offset != imm12) {
-        intptr_t diff = offset - (uintptr_t)s->code_ptr;
+        intptr_t diff = tcg_pcrel_diff(s, (void *)offset);

Nitpicking? const void *.

if (addr == TCG_REG_ZERO && diff == (int32_t)diff) {
              imm12 = sextreg(diff, 0, 12);


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