On 6/12/22 05:40, Richard Henderson wrote:
Take the w^x split into account when computing the
pc-relative distance to an absolute pointer.
Signed-off-by: Richard Henderson <richard.hender...@linaro.org>
---
tcg/loongarch64/tcg-target.c.inc | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/tcg/loongarch64/tcg-target.c.inc b/tcg/loongarch64/tcg-target.c.inc
index 2044897e36..47465b8c20 100644
--- a/tcg/loongarch64/tcg-target.c.inc
+++ b/tcg/loongarch64/tcg-target.c.inc
@@ -701,7 +701,7 @@ static void tcg_out_ldst(TCGContext *s, LoongArchInsn opc,
TCGReg data,
intptr_t imm12 = sextreg(offset, 0, 12);
if (offset != imm12) {
- intptr_t diff = offset - (uintptr_t)s->code_ptr;
+ intptr_t diff = tcg_pcrel_diff(s, (void *)offset);
Nitpicking? const void *.
if (addr == TCG_REG_ZERO && diff == (int32_t)diff) {
imm12 = sextreg(diff, 0, 12);