On 1/11/23 01:59, Alex Bennée wrote:
@@ -3277,13 +3278,26 @@ static void temp_allocate_frame(TCGContext *s, TCGTemp
*ts)
tcg_raise_tb_overflow(s);
}
s->current_frame_offset = off + size;
-
- ts->mem_offset = off;
#if defined(__sparc__)
- ts->mem_offset += TCG_TARGET_STACK_BIAS;
+ off += TCG_TARGET_STACK_BIAS;
#endif
- ts->mem_base = s->frame_temp;
- ts->mem_allocated = 1;
+
+ /* If the object was subdivided, assign memory to all the parts. */
+ if (ts->base_type != ts->type) {
+ int part_size = tcg_type_size(ts->type);
+ int part_count = size / part_size;
+
+ ts -= ts->temp_subindex;
Whats going on here? Are we jumping to a previous temp? What guarentees
there is something at ts - ts->temp_subindex?
Yes. Guaranteed by base_type != type. See tcg_temp_new_internal -- it's the raison
d'être of temp_subindex.
r~