Take the w^x split into account when computing the
pc-relative distance to an absolute pointer.

Reviewed-by: WANG Xuerui <g...@xen0n.name>
Reviewed-by: Philippe Mathieu-Daudé <phi...@linaro.org>
Signed-off-by: Richard Henderson <richard.hender...@linaro.org>
---
 tcg/loongarch64/tcg-target.c.inc | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/tcg/loongarch64/tcg-target.c.inc b/tcg/loongarch64/tcg-target.c.inc
index 29d75c80eb..d6926bdb83 100644
--- a/tcg/loongarch64/tcg-target.c.inc
+++ b/tcg/loongarch64/tcg-target.c.inc
@@ -702,7 +702,7 @@ static void tcg_out_ldst(TCGContext *s, LoongArchInsn opc, 
TCGReg data,
     intptr_t imm12 = sextreg(offset, 0, 12);
 
     if (offset != imm12) {
-        intptr_t diff = offset - (uintptr_t)s->code_ptr;
+        intptr_t diff = tcg_pcrel_diff(s, (void *)offset);
 
         if (addr == TCG_REG_ZERO && diff == (int32_t)diff) {
             imm12 = sextreg(diff, 0, 12);
-- 
2.34.1


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