Take the w^x split into account when computing the pc-relative distance to an absolute pointer.
Reviewed-by: WANG Xuerui <g...@xen0n.name> Reviewed-by: Philippe Mathieu-Daudé <phi...@linaro.org> Signed-off-by: Richard Henderson <richard.hender...@linaro.org> --- tcg/loongarch64/tcg-target.c.inc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tcg/loongarch64/tcg-target.c.inc b/tcg/loongarch64/tcg-target.c.inc index 29d75c80eb..d6926bdb83 100644 --- a/tcg/loongarch64/tcg-target.c.inc +++ b/tcg/loongarch64/tcg-target.c.inc @@ -702,7 +702,7 @@ static void tcg_out_ldst(TCGContext *s, LoongArchInsn opc, TCGReg data, intptr_t imm12 = sextreg(offset, 0, 12); if (offset != imm12) { - intptr_t diff = offset - (uintptr_t)s->code_ptr; + intptr_t diff = tcg_pcrel_diff(s, (void *)offset); if (addr == TCG_REG_ZERO && diff == (int32_t)diff) { imm12 = sextreg(diff, 0, 12); -- 2.34.1