On 12/16/22 12:52, Philippe Mathieu-Daudé wrote:
'dh_ctype_f32' is defined as 'float32', itself declared
in "fpu/softfloat-types.h". Include this header to avoid
when refactoring other headers:
In file included from include/exec/helper-proto.h:7,
from include/tcg/tcg-op.h:29,
from ../../tcg/tcg-op-vec.c:22:
include/exec/helper-head.h:44:22: error: unknown type name ‘float32’; did
you mean ‘_Float32’?
44 | #define dh_ctype_f32 float32
| ^~~~~~~
Signed-off-by: Philippe Mathieu-Daudé <phi...@linaro.org>
Queued to tcg-next.
r~
---
include/exec/helper-head.h | 2 ++
1 file changed, 2 insertions(+)
diff --git a/include/exec/helper-head.h b/include/exec/helper-head.h
index 584b120312..325a42b14e 100644
--- a/include/exec/helper-head.h
+++ b/include/exec/helper-head.h
@@ -18,6 +18,8 @@
#ifndef EXEC_HELPER_HEAD_H
#define EXEC_HELPER_HEAD_H
+#include "fpu/softfloat-types.h"
+
#define HELPER(name) glue(helper_, name)
/* Some types that make sense in C, but not for TCG. */