On 01/31/2012 10:19 AM, Jan Kiszka wrote:
On 2012-01-31 17:12, Anthony Liguori wrote:
On 01/31/2012 08:58 AM, Paolo Bonzini wrote:
On 01/31/2012 03:51 PM, Jan Kiszka wrote:

BTW, this is yet another benefit of making structures public. You can take the
address of a child and set link fields directly without accessors.
Well, that has two sides. We introduced properties to avoid this direct
messing.

Does linking also work without exposing internals?

Perhaps it doesn't need to expose internals. Just like we create interfaces
automatically when creating a parent object, perhaps we can create children as
well, like

TypeInfo type_piix3 = {
...
.children = {
{ "pic[0]", TYPE_I8259, offsetof(PIIX3, pic[0]) },
{ "pic[1]", TYPE_I8259, offsetof(PIIX3, pic[1]) },
{ "pit, TYPE_I8254, offsetof(PIIX3, pit) },
{ "rtc", TYPE_RTC, offsetof(PIIX3, rtc) },


Eeek.  I absolutely want to avoid any offset based interfaces.

Why?

static void object_initialize(Object *obj)
{
    PIIX3State *s = PIIX3(obj);
    ChildProperty props[] = {
      { "pic[0]", TYPE_I8259, &s->pic[0] },
      { "pic[1]", TYPE_I8259, &s->pic[1] },
    };

    object_property_add_children(obj, props, ARRAY_SIZE(props));
}

Is much nicer IMHO.



You can just as well do:

void object_property_add_child(Object *obj, const char *name,
                                 const char *type, Object **child);

It could then do:

*child = object_new(type);

How does this resolve where the link is stored in the opaque state
structure?

See above.  Don't use an offset based interface and it's not a problem.

Regards,

Anthony Liguori


Jan



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