Add the SDL_WINDOW_ALLOW_HIGHDPI flag when creating a window and get the drawable size instead of the window size when setting up the framebuffer and the viewport.
Signed-off-by: Antonio Caggiano <quic_acagg...@quicinc.com> --- ui/sdl2-gl.c | 4 ++-- ui/sdl2.c | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c index bbfa70eac3..251b7d56d6 100644 --- a/ui/sdl2-gl.c +++ b/ui/sdl2-gl.c @@ -53,7 +53,7 @@ static void sdl2_gl_render_surface(struct sdl2_console *scon) SDL_GL_MakeCurrent(scon->real_window, scon->winctx); sdl2_set_scanout_mode(scon, false); - SDL_GetWindowSize(scon->real_window, &ww, &wh); + SDL_GL_GetDrawableSize(scon->real_window, &ww, &wh); surface_gl_setup_viewport(scon->gls, scon->surface, ww, wh); surface_gl_render_texture(scon->gls, scon->surface); @@ -239,7 +239,7 @@ void sdl2_gl_scanout_flush(DisplayChangeListener *dcl, SDL_GL_MakeCurrent(scon->real_window, scon->winctx); - SDL_GetWindowSize(scon->real_window, &ww, &wh); + SDL_GL_GetDrawableSize(scon->real_window, &ww, &wh); egl_fb_setup_default(&scon->win_fb, ww, wh); egl_fb_blit(&scon->win_fb, &scon->guest_fb, !scon->y0_top); diff --git a/ui/sdl2.c b/ui/sdl2.c index 9d703200bf..c9c83815ca 100644 --- a/ui/sdl2.c +++ b/ui/sdl2.c @@ -95,7 +95,7 @@ void sdl2_window_create(struct sdl2_console *scon) } #ifdef CONFIG_OPENGL if (scon->opengl) { - flags |= SDL_WINDOW_OPENGL; + flags |= SDL_WINDOW_OPENGL | SDL_WINDOW_ALLOW_HIGHDPI; } #endif -- 2.40.0