When OpenGL is enabled, create only the OpenGL context, ignoring the SDL renderer as it is unused anyway.
Signed-off-by: Antonio Caggiano <quic_acagg...@quicinc.com> --- ui/sdl2.c | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) diff --git a/ui/sdl2.c b/ui/sdl2.c index 9d703200bf..0d91b555e3 100644 --- a/ui/sdl2.c +++ b/ui/sdl2.c @@ -113,11 +113,11 @@ void sdl2_window_create(struct sdl2_console *scon) SDL_SetHint(SDL_HINT_RENDER_DRIVER, driver); SDL_SetHint(SDL_HINT_RENDER_BATCHING, "1"); - } - scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0); - if (scon->opengl) { scon->winctx = SDL_GL_CreateContext(scon->real_window); + } else { + /* The SDL renderer is only used by sdl2-2D, when OpenGL is disabled */ + scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0); } sdl_update_caption(scon); } @@ -128,10 +128,14 @@ void sdl2_window_destroy(struct sdl2_console *scon) return; } - SDL_GL_DeleteContext(scon->winctx); - scon->winctx = NULL; - SDL_DestroyRenderer(scon->real_renderer); - scon->real_renderer = NULL; + if (scon->winctx) { + SDL_GL_DeleteContext(scon->winctx); + scon->winctx = NULL; + } + if (scon->real_renderer) { + SDL_DestroyRenderer(scon->real_renderer); + scon->real_renderer = NULL; + } SDL_DestroyWindow(scon->real_window); scon->real_window = NULL; } -- 2.40.0