> Hi > > On Mon, Jul 17, 2023 at 4:53 PM Gao,Shiyuan <gaoshiy...@baidu.com> wrote: > > > > > > > > > > > > So move the guest mouse pointer to (0, 0) of the screen when connect > > the > > > > > > VNC, and then move the mouse pointer to the cursor of VNC(absolute > > > > > > coordinates are also relative coordinates). > > > > > > > > > > > > > > > > > It's hardly a solution, you still have no clue what will be the guest > > > > mouse > > > > > position. > > > > > > > > We have no clue what will be the guest mouse position, we can move the > > > > guest > > > > mouse to (0,0) each connect the VNC. Now, the cursor of VNC will be the > > > > relative coordinates. In a way, this is a quirk to know the guest mouse > > > > position. > > > > > > > > > > There is no guarantee the guest pointer will be at (0,0) though, and that > > > doesn't explain how that would help. Which client are you using? Are you > > > drawing the guest cursor? This can't be done currently with the lack of a > > > message to tell the guest mouse position. (moving / sync-ing the client > > > cursor position would be even worse in many ways) > > > > Sorry, my description isn't accurate. > > > > When connect the vnc server, > > vnc_connect > > -> vs->last_x = -1; > > -> vs->last_y = -1; > > > > move client cursor to vnc screen, > > vnc_client_io > > ->vnc_client_read > > ->protocol_client_msg > > ->pointer_event(x,y) > > -> qemu_input_queue_rel(con, INPUT_AXIS_X, 0 - width); > > -> qemu_input_queue_rel(con, INPUT_AXIS_Y, 0 - height); > > -> x=0,y=0 > > -> vs->last_x = x;vs->last_y = y; > > -> qemu_input_event_sync // this will inform the guest move > > to (0, 0) > > > > the next event, > > ->pointer_event(x,y) > > -> qemu_input_queue_rel(con, INPUT_AXIS_X, x - vs->last_x); > > -> qemu_input_queue_rel(con, INPUT_AXIS_X, x - vs->last_x); > > -> qemu_input_event_sync // this will inform the guest from > > (0,0) move to (x,y), > > // the > > client cursor and guest mouse will sync. > > > > Actually, it will be ( x - vs->last_x, y - vs->last_y), not necessarily (x, > y), unless you also set last_x = 0 / last_y = 0.
yes, set last_x = 0 / last_y = 0 and only the first time enter pointer_event. if (vs->last_x != -1) { qemu_input_queue_rel(con, INPUT_AXIS_X, x - vs->last_x); qemu_input_queue_rel(con, INPUT_AXIS_Y, y - vs->last_y); + } else { + qemu_input_queue_rel(con, INPUT_AXIS_X, 0 - width); + qemu_input_queue_rel(con, INPUT_AXIS_Y, 0 - height); + x = 0; + y = 0; } vs->last_x = x; vs->last_y = y; > > But even then, there is no guarantee the guest position will be a x/y... > Emmm, compared to the current implementation, it is at least getting closer. The current state is simply unbearable. > It's been implemented on Linux VM for a long while (first in userspace, > then in kernel since ~2015). But I don't know about the Windows support, it > looks like you need a driver such as provided by VMWave, but it seems > closed-source... At this point it's probably better to use virtio-input, > which has open-source/free windows drivers. Thanks, I tried install vmmouse driver in windows success and reboot. However 'info mice' as follows and don't have vmmouse (absolute). * Mouse #2: QEMU PS/2 Mouse The guest mouse isn't sync with client cursor...