Signed-off-by: Michael Tokarev <m...@tls.msk.ru> --- ui/cocoa.m | 2 +- ui/keymaps.h | 2 +- ui/sdl2-2d.c | 2 +- ui/sdl2.c | 2 +- ui/vnc-enc-zrle.c.inc | 2 +- ui/vnc-enc-zywrle.h | 4 ++-- 6 files changed, 7 insertions(+), 7 deletions(-)
diff --git a/ui/cocoa.m b/ui/cocoa.m index 0c2153d17c..4d8989c4eb 100644 --- a/ui/cocoa.m +++ b/ui/cocoa.m @@ -2046,5 +2046,5 @@ static void cocoa_display_init(DisplayState *ds, DisplayOptions *opts) /* * Create the menu entries which depend on QEMU state (for consoles - * and removeable devices). These make calls back into QEMU functions, + * and removable devices). These make calls back into QEMU functions, * which is OK because at this point we know that the second thread * holds the iothread lock and is synchronously waiting for us to diff --git a/ui/keymaps.h b/ui/keymaps.h index 6473405485..3d52c0882a 100644 --- a/ui/keymaps.h +++ b/ui/keymaps.h @@ -45,5 +45,5 @@ typedef struct { #define SCANCODE_UP 0x80 -/* Additional modifiers to use if not catched another way. */ +/* Additional modifiers to use if not caught another way. */ #define SCANCODE_SHIFT 0x100 #define SCANCODE_CTRL 0x200 diff --git a/ui/sdl2-2d.c b/ui/sdl2-2d.c index bfebbdeaea..06468cd493 100644 --- a/ui/sdl2-2d.c +++ b/ui/sdl2-2d.c @@ -151,5 +151,5 @@ bool sdl2_2d_check_format(DisplayChangeListener *dcl, /* * We let SDL convert for us a few more formats than, - * the native ones. Thes are the ones I have tested. + * the native ones. These are the ones I have tested. */ return (format == PIXMAN_x8r8g8b8 || diff --git a/ui/sdl2.c b/ui/sdl2.c index 0d91b555e3..ea4a92cd36 100644 --- a/ui/sdl2.c +++ b/ui/sdl2.c @@ -861,5 +861,5 @@ static void sdl2_display_init(DisplayState *ds, DisplayOptions *o) #endif #ifndef CONFIG_WIN32 - /* QEMU uses its own low level keyboard hook procecure on Windows */ + /* QEMU uses its own low level keyboard hook procedure on Windows */ SDL_SetHint(SDL_HINT_GRAB_KEYBOARD, "1"); #endif diff --git a/ui/vnc-enc-zrle.c.inc b/ui/vnc-enc-zrle.c.inc index c107d8affc..a8ca37d05e 100644 --- a/ui/vnc-enc-zrle.c.inc +++ b/ui/vnc-enc-zrle.c.inc @@ -111,5 +111,5 @@ static void ZRLE_ENCODE_TILE(VncState *vs, ZRLE_PIXEL *data, int w, int h, *end = ~*(end-1); /* one past the end is different so the while loop ends */ - /* Real limit is 127 but we wan't a way to know if there is more than 127 */ + /* Real limit is 127 but we want a way to know if there is more than 127 */ palette_init(palette, 256, ZRLE_BPP); diff --git a/ui/vnc-enc-zywrle.h b/ui/vnc-enc-zywrle.h index e661ec117d..64fbc90ee7 100644 --- a/ui/vnc-enc-zywrle.h +++ b/ui/vnc-enc-zywrle.h @@ -486,5 +486,5 @@ static inline void wavelet(int *buf, int width, int height, int level) /* RGB <=> YUV conversion stuffs. - YUV coversion is explained as following formula in strict meaning: + YUV conversion is explained as following formula in strict meaning: Y = 0.299R + 0.587G + 0.114B ( 0<=Y<=255) U = -0.169R - 0.331G + 0.500B (-128<=U<=127) @@ -540,5 +540,5 @@ static inline void wavelet(int *buf, int width, int height, int level) So, we must transfer each sub images individually in strict meaning. - But at least ZRLE meaning, following one decompositon image is same as + But at least ZRLE meaning, following one decomposition image is same as avobe individual sub image. I use this format. (Strictly saying, transfer order is reverse(Hxy->Hy->Hx->L) -- 2.39.2