On 02/23/2012 03:39 PM, Hervé Poussineau wrote:
MIPS Jazz emulation registers two graphical consoles, but second one stays 
black.
This patch repairs it.

Other display methods (cocoa, vnc...) also probably require the same kind of 
fix.

I don't think this is really the right way to solve this problem.

A bunch of assumptions are being made here and since this has been "broken" for some years now, I'm not sure that I really view this as a bug.

---
  console.c |    3 +++
  vl.c      |   30 +++++++++++++++++++++---------
  2 files changed, 24 insertions(+), 9 deletions(-)

diff --git a/console.c b/console.c
index 135394f..2c413a7 100644
--- a/console.c
+++ b/console.c
@@ -1376,6 +1376,9 @@ DisplayState *get_displaystate(void)
      if (!display_state) {
          dumb_display_init ();
      }
+    if (active_console&&  active_console->ds) {
+        return active_console->ds;
+    }
      return display_state;
  }

diff --git a/vl.c b/vl.c
index 7a8cc08..98e0091 100644
--- a/vl.c
+++ b/vl.c
@@ -3451,8 +3451,14 @@ int main(int argc, char **argv, char **envp)
  #endif
  #if defined(CONFIG_SDL)
      case DT_SDL:
-        sdl_display_init(ds, full_screen, no_frame);
+    {
+        DisplayState *ds2 = ds;
+        while (ds2) {
+            sdl_display_init(ds2, full_screen, no_frame);
+            ds2 = ds2->next;

The fact that this works at all really surprises me. You're registering double input event handlers and doing a number of things that have a global state.

sdl_display_init() isn't meant to be called twice. I really think more substantial refactoring is needed such that we're not maintaining the UI state as globals and can independently instantiate a backend for a given DisplayState.

I had some patches that I posted a bit ago that started down this direction.

Regards,

Anthony Liguori

+        }
          break;
+    }
  #elif defined(CONFIG_COCOA)
      case DT_SDL:
          cocoa_display_init(ds, full_screen);
@@ -3484,15 +3490,21 @@ int main(int argc, char **argv, char **envp)
  #endif

      /* display setup */
-    dpy_resize(ds);
-    dcl = ds->listeners;
-    while (dcl != NULL) {
-        if (dcl->dpy_refresh != NULL) {
-            ds->gui_timer = qemu_new_timer_ms(rt_clock, gui_update, ds);
-            qemu_mod_timer(ds->gui_timer, qemu_get_clock_ms(rt_clock));
-            break;
+    {
+        DisplayState *ds2 = ds;
+        while (ds2 != NULL) {
+            dpy_resize(ds2);
+            dcl = ds2->listeners;
+            while (dcl != NULL) {
+                if (dcl->dpy_refresh != NULL) {
+                    ds2->gui_timer = qemu_new_timer_ms(rt_clock, gui_update, 
ds2);
+                    qemu_mod_timer(ds2->gui_timer, 
qemu_get_clock_ms(rt_clock));
+                    break;
+                }
+                dcl = dcl->next;
+            }
+            ds2 = ds2->next;
          }
-        dcl = dcl->next;
      }
      text_consoles_set_display(ds);



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