On 29.02.2012 07:26, 陳韋任 wrote:
On Tue, Feb 28, 2012 at 08:10:58AM +0000, Peter Maydell wrote:
On 28 February 2012 03:13, Evgeny Voevodin<e.voevo...@samsung.com> wrote:
I wanted to get some feedback and points to show up a direction to move in
this field.
And qomification of translation caches is an interesting suggestion I think.
If you're serious about multithreading TCG then I think the first
steps are:
* fix existing race conditions
* think very hard
* come up with an overall design for what you're proposing
You won't get there by incremental steps unless you know where
you're going...
Would the paper "PQEMU: A Parallel System Emulator Based on QEMU " help on
this?
Regards,
chenwj
[1] http://www.cs.nthu.edu.tw/~ychung/conference/ICPADS2011.pdf
Certainly would :) Also I've studied COREMU:
http://ppi.fudan.edu.cn/_media/publications%3Bcoremu-ppopp11.pdf
But they are based on v0.14 as I can remember and seems that this
project is not going to come upstream.
Anyway, thee are a lot of useful approaches they done while facing
different problems on the way of paralleling the TCG.
I'm sure that those approaches should be used in future work.
--
Kind regards,
Evgeny Voevodin,
Leading Software Engineer,
ASWG, Moscow R&D center, Samsung Electronics
e-mail: e.voevo...@samsung.com