Hi Paolo. About the UI, we want to have a console so that the user can type the script and hit a "play" button. Similar to the "Consola GGL" panel towards the end of this video[1]. That's the previous version of the language, which was based in SQL.
Appart of the UI, a qgis plugin must be created that exchanges messages with the GGL compiler in order to show results and inform the compiler about the layers loaded in qgis, etc. This approach already works in gvSIG. You can see how does it looks like from the user point of view here[2] and the technical details here[3]. I hope I've answered your question. Regards. [1] http://www.gearscape.org/html/course/ejemploggl.htm [2] http://www.gearscape.org/html/ggl2/tutorials/gis_interaction.html [3] http://www.gearscape.org/html/ggl2/dev/gis_connection.html On Mon, Jun 18, 2012 at 9:20 AM, Paolo Cavallini <cavall...@faunalia.it> wrote: > Il 18/06/2012 09:14, Fernando González ha scritto: > >> I hope it's interesting for some of you and, of course, any comments >> of such an active and skilful community are very welcome. Mainly >> because it's our very first development in python! > > Hi Fernando, > it looks a very interesting development; thanks for this. Looking forward to > test it. > How do you plan to integrate it into QGIS? > All the best. > -- > Paolo Cavallini - Faunalia > www.faunalia.eu > Full contact details at www.faunalia.eu/pc > Nuovi corsi: http://www.faunalia.it/calendario > _______________________________________________ > Qgis-developer mailing list > Qgis-developer@lists.osgeo.org > http://lists.osgeo.org/mailman/listinfo/qgis-developer _______________________________________________ Qgis-developer mailing list Qgis-developer@lists.osgeo.org http://lists.osgeo.org/mailman/listinfo/qgis-developer