First PR for sharing style here: https://github.com/qgis/QGIS-Resources/pull/6
2017-01-03 11:49 GMT+01:00 Régis Haubourg <regis.haubo...@gmail.com>: > Oups sorry, I should have checked before. Centralizerd ressource is here > https://github.com/qgis/QGIS-Resources/tree/master/collections > > > 2017-01-03 11:48 GMT+01:00 Régis Haubourg <regis.haubo...@gmail.com>: > >> Yep, qgis ressource sharing + a blog post (I have a bunch of them to >> write on many topics) is the way to go . >> About ressource sharing, do we have a centralized repo somewhere. I >> don't want to create one for only a few styles.. >> >> >> 2017-01-03 11:40 GMT+01:00 kimaidou <kimai...@gmail.com>: >> >>> Hi all >>> >>> This is indeed awesome ! >>> Régis, you really should pass this kind of snippet to a broad audience >>> (if you have time, of course). I do not know if the new QGIS sharing tool >>> is the right target, or a quick blog post ? >>> >>> Cheers, >>> Michaël >>> >>> 2017-01-03 11:31 GMT+01:00 Régis Haubourg <regis.haubo...@gmail.com>: >>> >>>> >>>> >>>> 2017-01-03 5:44 GMT+01:00 Nyall Dawson <nyall.daw...@gmail.com>: >>>> >>>>> >>>>> >>>>> I'd say the preferred solution would be a 3d viewer using the Qt 3d >>>>> framework (http://doc.qt.io/qt-5/qt3d-examples.html). Then it could be >>>>> built in as core functionality instead of as a python plugin (or >>>>> relying on a js framework). We'd gain lots of benefits to this >>>>> approach, including: >>>>> - could be used with a multi-canvas view, with a mix of 2d/3d views >>>>> - could potentially reuse existing symbology as surface materials >>>>> - could do nifty things like embedding an interactive 3d view in a >>>>> composer >>>>> - could potentially replace the globe plugin >>>> >>>> >>>> Yes I forgot to mention Qt3D. That would be good to know if someone has >>>> already played with it. >>>> >>>> >>>> >>>>> So something like: >>>>> z(point_n($geometry,@geometry_point_num)) >>>> >>>> >>>> Thanks for the pointer, That works with that expression on a Marker >>>> Line easily to draw vertical edges. See the screenshot here >>>> http://imgur.com/RPtOjMg >>>> >>>> >>>> >>>>> >>>> >>>> Throw that inside some type of data defined override and you can style >>>>> a geometry's nodes based on their z value. >>>>> >>>>> A geometry generator using segments_to_lines and geometry_n can style >>>>> a geometries segments based on their z/m values too. >>>>> >>>> >>>> Wow I just realized that you can combine a geometry generator inside a >>>> marker line. Win!!! >>>> >>>> I used that expression, creating a line for each marker with a y >>>> translation using z value: >>>> >>>> make_line( translate(point_n( $geometry, @geometry_point_num ), 0 , >>>> -z(point_n($geometry,@geometry_point_num)) ), translate( point_n( >>>> $geometry, @geometry_point_num +1 ), 0 , >>>> -z(point_n($geometry,@geometry_point_num+1)) >>>> ) ) >>>> >>>> See http://imgur.com/TlCN7zf >>>> >>>> >>>> and a video just to underline the immediate feedback when editing :) >>>> >>>> https://youtu.be/o_lAeKJhRkg >>>> >>>> >>>> >>>> Thanks again Nyall, QGIS always allows a lot more than we think. So >>>> great.... >>>> >>>> >>>> _______________________________________________ >>>> Qgis-developer mailing list >>>> Qgis-developer@lists.osgeo.org >>>> List info: http://lists.osgeo.org/mailman/listinfo/qgis-developer >>>> Unsubscribe: http://lists.osgeo.org/mailman/listinfo/qgis-developer >>>> >>> >>> >> >
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