I'm writing to support this viewpoint.
I use the XYZ tiles functions in the processing toolbox quite
extensively and am aware of certain issues in them.
I understood these were written originally in Python as old versions of
them as such can be found on Github.
Somewhere down the track it is likely I would either start looking at
these issues and how to correct them, the alternative is to switch to a
different rendering platform.
I will not be interested in doing this if it cannot be done in Python as
the differences between the Python development environment and the C one
are massive.
On 5/10/21 1:26 am, matteo wrote:
Hi devs,
recently I've made a PR to add an algorithm to the core, written in
python:
https://github.com/qgis/QGIS/pull/44680
from the comments I get that from now on additional algorithms are
accepted only in C++ and not in python anymore.
Is this an official statement?
My super personal opinion: while I perfectly understand devs position
on C++, I think we might miss some useful contributions from python
only devs (like me :) ) and we lack of a "straight" way to add useful
algorithms to QGIS.
I see 2 options:
* development of Processing plugins with algorithms that can lead to
many plugins and difficulties to find them
* have a "straight" way to add additional algorithms to QGIS, like the
"Download scripts from collections" of QGIS 2
What is a general opinion about this topic?
Cheers and thanks
Matteo
_______________________________________________
QGIS-Developer mailing list
QGIS-Developer@lists.osgeo.org
List info: https://lists.osgeo.org/mailman/listinfo/qgis-developer
Unsubscribe: https://lists.osgeo.org/mailman/listinfo/qgis-developer
_______________________________________________
QGIS-Developer mailing list
QGIS-Developer@lists.osgeo.org
List info: https://lists.osgeo.org/mailman/listinfo/qgis-developer
Unsubscribe: https://lists.osgeo.org/mailman/listinfo/qgis-developer