Tim et al.
One way I thought we could do this is that if the user double clicks
on the canvas while in edit mode we pop up a small dialog to let them
enter x &y. If the double click is on an existing node, the node would
be moved. If its on a non-node, a new vertex can be added there.
How does that sound?
Another idea is to use a small dock with two input lines and the 'apply'
button. It would appear every time user enters the editing mode and display
coordinates of the currently selected vertex. Unfortunately, it reduces the
working area...
I prefer your idea because your way a user could just keep entering
coordinate pairs to build up a feature without any need for mouse
clicks. Since docs can be stacked / tabbed it neednt consume a lot of
screen real estate. The disadvantage of your idea is that we would
need to implement the concept of a selected vertex probably...
You might not need to, for example, you setup the following:
If a vertex is selected, the 'apply' button would read 'adjust vertex',
otherwise, it would read 'add vertex'.
This way it becomes both a new vertex and change vertex tool!
Carson
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