Hi,

Am 08.02.2016, 20:26 Uhr, schrieb Springfield Harrison <stellar...@gmail.com>:

Hello Group,

I have been manually creating a few simple polygons, always intending to have no gaps, slivers or overlaps. To do this I >use snapping and occasionally the Autotrace feature.

However, when I run the topology checker, it often flags a variety of errors although I am careful to create polygons by >only snapping to existing vertices of adjacent polygons. It does a great job of finding the errors, but I can find no >instructions on methodology for repairing them.
In the list of things you do while digitizing, I miss the option to tick "Avoid intersections"-checkbox in the snapping option for your polygons layer. Actually, I never snap to existing vertices (maybe only the first and the last of adjacent polygons), but simply click into the adjacent polygons and then out again. Ticking "Avoid intersections" will automatically create the common border of the new polygon with the new one. So there is generally no need for any autotrace or carefully digitizing on existing vertices

Maybe you just forgot to mention this, but having many errors looks to me that this option might be missing in your workflow.



       Any suggesting on repairing topology errors easily?

Cleaning up topology errors is best done with GRASS v.clean through the processing toolbox. I normally use the bpol option, but more important is to use the advanced options there and setting the thresholds for snapping and the minimum area for resulting polygons. You might have to experiment with those settings and check the results. If you still have slivers cause the snapping can't connect enough existing vertices, try "Densify geometries given an interval" to add more vertices before the cleaning. You can remove those extra vertices later again with "Simplify geometries" from the tool box.
That's my usual workflow, maybe other have better tools.
I never bother to use the topology checker, am simply too lazy for that and doing this stuff manually.



                Thank you, Cheers . . . . . . . . Spring Harrison

Good luck
Bernd



At 03-02-2016 07:51 Wednesday, Carlos Cerdán wrote:
Hi Springfield:

I've had similar trouble some time ago, as a QGIS beginner user. Previous given advices are for not too-beginner users, >>but I think my experience can be useful for the list (or even for you?):

That time my error was my Snapping options: I had selected two or three layers and it was selected the "avoid >>intersections" option, then, when I added new digitized polygons, they were splitted or deleted (as you tell) because >>new polygons were intersecting marked layers in snapping options. It fixed when new digitizing shape was the one marked >>(of course to avoid intersections between her elements) .

Yes it was something simple, my foul. Is it not same trouble?. If so, Check it in "Configuration --> Snapping options >>--> Change the Self-assembling mode to "advanced" and be sure that "avoid intersections" is marked in your target layer >>only.

Cheers,

Carlos Cerdán

2016-02-02 20:57 GMT-05:00 Springfield Harrison <stellar...@gmail.com >:
Hello Group,

        Am using QGIS 2.10.1 and have done so without significant problems for many months. I am >>attempting to create simple polygons in a shapefile by direct vertex entry or copying polygons from another >>shapefile layer and pasting them into the active layer.

        In almost every case, these features disappear. There is an entity entry in the attribute table >>but there are no polygons created. In one case a polygon was created but it was not the shape that I digitized; >>no more polygons could be created although the process for doing so appears to be working. No error messages >>were created. The CRS for the project and the shapefile are the same.

        The shapefile can be opened in another GIS but has no content.        Â        Here are some product details: QGIS version 2.10.1-Pisa QGIS code revision d20c5b7

        Thanks very much for any help you can render, Cheers . . . . . . . . Springfield Harrison

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