Good question. Geodesic math will take more time to compute. If you are using a local projection and the area of interest is small then it will be faster using euclidean math, but if your projection is using degrees (WGS84) or you are covering a large area then geodesic is a better choice.
Best wishes, Calvin On Wed, Oct 9, 2019 at 6:46 AM Christoph Jung <jagodki...@gmail.com> wrote: > Hi Calvin, > > Splitting the algorithms would be an improvement for using them in > combination with other algorithms and/or plugins. > > One question: > Does the calculations in geodesic math need more time than with eukledean > math? The last months I had some questions about my plugin > Offline-MapMatching and all had trajectories with a small bounding box, > i.e. eukledean math would be enough for good results. The distance between > following trajectory points are not so big. Why do you want to implement > the geodesic math (oh, it is a second question ^^)? > > Sincerely, > Christoph > >
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