I haven't tried getting Unreal Engine and doing anything with it, but did a
quick search on this, and I think there is some confusion here.
"DEM" is a generic term, but some software uses it to refer to particular
file formats i.e. with a .dem file extension.  What this format actually is
depends on the particular software, as there is more than one.  Some
software uses a .dem extension for the ascii grid format, instead of the
more common .asc file extension.
>From what I saw I think that is a red herring in this case.  It didn't look
like you actually need one of those particular filetypes.  They instead
talk about "RAW-16 or TIF-16", and I guess the latter is a geotiff with
UInt16 data type.  They also have some recommendations about scaling or
translating the data vertically.
I would have thought if you looked you'd be able to find a tutorial to make
it easy for yourself.

Regards,
Alister


> From: Nicolas Cadieux <njacadieux.git...@gmail.com>
> To: shippingcrab <shippingc...@gmail.com>
> Cc: qgis-user@lists.osgeo.org
> Subject: Re: [Qgis-user] Exporting to UE4
> Message-ID: <a82c212e-f4aa-4552-860e-ad071a0f6...@gmail.com>
> Content-Type: text/plain; charset="utf-8"
>
> Hi,
> Try the Gdal translate module and select .dem as export format.  I imagine
> you .tiff file already has elevation data?
>
>
> https://docs.qgis.org/3.16/en/docs/user_manual/processing_algs/gdal/rasterconversion.html?highlight=translate#translate-convert-format
>
> Nicolas Cadieux
> https://gitlab.com/njacadieux
>
> > Le 19 juin 2021 ? 19:09, shippingcrab <shippingc...@gmail.com> a ?crit :
> >
> > ?
> >
> > So I just recently started using QGIS for turning .tiff files into a
> .dem file that can be read through Unreal Engine for height map generating
> and I have no Idea how to, does anyone know?
>
_______________________________________________
Qgis-user mailing list
Qgis-user@lists.osgeo.org
List info: https://lists.osgeo.org/mailman/listinfo/qgis-user
Unsubscribe: https://lists.osgeo.org/mailman/listinfo/qgis-user

Reply via email to