I haven't tried getting Unreal Engine and doing anything with it, but did a quick search on this, and I think there is some confusion here. "DEM" is a generic term, but some software uses it to refer to particular file formats i.e. with a .dem file extension. What this format actually is depends on the particular software, as there is more than one. Some software uses a .dem extension for the ascii grid format, instead of the more common .asc file extension. >From what I saw I think that is a red herring in this case. It didn't look like you actually need one of those particular filetypes. They instead talk about "RAW-16 or TIF-16", and I guess the latter is a geotiff with UInt16 data type. They also have some recommendations about scaling or translating the data vertically. I would have thought if you looked you'd be able to find a tutorial to make it easy for yourself.
Regards, Alister > From: Nicolas Cadieux <njacadieux.git...@gmail.com> > To: shippingcrab <shippingc...@gmail.com> > Cc: qgis-user@lists.osgeo.org > Subject: Re: [Qgis-user] Exporting to UE4 > Message-ID: <a82c212e-f4aa-4552-860e-ad071a0f6...@gmail.com> > Content-Type: text/plain; charset="utf-8" > > Hi, > Try the Gdal translate module and select .dem as export format. I imagine > you .tiff file already has elevation data? > > > https://docs.qgis.org/3.16/en/docs/user_manual/processing_algs/gdal/rasterconversion.html?highlight=translate#translate-convert-format > > Nicolas Cadieux > https://gitlab.com/njacadieux > > > Le 19 juin 2021 ? 19:09, shippingcrab <shippingc...@gmail.com> a ?crit : > > > > ? > > > > So I just recently started using QGIS for turning .tiff files into a > .dem file that can be read through Unreal Engine for height map generating > and I have no Idea how to, does anyone know? >
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