There is a spam filter enabled for comments that maybe the issue there I am not so bothered about DPs flicker as much as I am about the sprites 4 pixel jumping it does on the X-axis although I have yet to test it on A QL only emulated. Since the AGM if still haven't unpacked all the stuff I took up there :( and I have got lots of things to play with :), Daniele took a looked at this and eventually came to the conclusion it's a SSG limitation, hence I have gone back to native drawing to the screen (a bit limited, not so pretty, but smoother graphics) and hence my original quest to find a routine to delay faster executions in order to keep a consistency on different systems.
Thanks, Lee -----Back to the QL----- http://backtotheql.blogspot.com/ https://sites.google.com/site/iwant2learn2/ https://sites.google.com/site/theqlimagerepository/ -----Original Message----- From: ql-users-boun...@lists.q-v-d.com [mailto:ql-users-boun...@lists.q-v-d.com] On Behalf Of Rich Mellor Sent: 24 May 2011 18:30 To: ql-us...@q-v-d.com Subject: Re: [Ql-Users] Delaying code I had the problem that I tried to post a comment using my google account, but it just kept showing a different security code to type in! I was just going to say that the issue of DP's sprite generator flickering when the sprites move to the right, is surely just limited to emulated QLs? I have a similar issue when trying to play Lands of Havoc on q-emulator - if you are unlucky the character disappears from teh screen completely unless you move slightly left or right. I think this is a problem with Q-emulator (maybe others) - I wonder if it is linked to MOVE.W / MOVE.L trying to use an odd address (which was supposedly not valid on the 68008, but somehow works on the standard QL!) Rich R _______________________________________________ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm