I've added a short article to the QL Docs page on my website about PIC files. If you can, it's always best to use pointer environment facilities to save and handle these area save files, if you really must try to handle them with your own code, this article provides some theory, including basic information on the high colour modes (bits per pixel etc) taken from the GD2 docs, which should provide a starting point for generating your own code to handle these files in your own programs.
-- Dilwyn Jones [EMAIL PROTECTED] http://www.soft.net.uk/dj/index.html