Hello Marcel, Is the difference between mode 32 and 33 only in the internal 2 bytes layout for each pixel?
thanks Davide ----- Original Message ----- From: "Marcel Kilgus" <[EMAIL PROTECTED]> To: "ql-users" <[EMAIL PROTECTED]> Sent: Sunday, March 09, 2003 10:53 PM Subject: Re: [ql-users] QL/SMSQ colour modes > > Davide Santachiara wrote: > > Which are the main colour modes for QL/QPC/Aurora/Q60? > > In the near future the table will look like this: > > QL: QL colours (4 and 8 colours) > QPC: QL colours, mode 16 (256 colours), mode 32 (65536 colours) > Aurora: QL colours, mode 16 > QXL: QL colours, mode 32 > Q40: QL colours, mode 33 (65536 colours) > > Those are the physical screen organisations. What Dilwyn posted are > all modes that were defined in GD2 and for sprites all those modes > will be supported on all GD2 drivers (i.e. NOT in QL colour modes). > > Marcel >