Hello Marcel,

Is the difference between mode 32 and 33 only in the internal 2 bytes layout for each 
pixel?

thanks

Davide



----- Original Message ----- 
From: "Marcel Kilgus" <[EMAIL PROTECTED]>
To: "ql-users" <[EMAIL PROTECTED]>
Sent: Sunday, March 09, 2003 10:53 PM
Subject: Re: [ql-users] QL/SMSQ colour modes


> 
> Davide Santachiara wrote:
> > Which are the main colour modes for QL/QPC/Aurora/Q60?
> 
> In the near future the table will look like this:
> 
> QL: QL colours (4 and 8 colours)
> QPC: QL colours, mode 16 (256 colours), mode 32 (65536 colours)
> Aurora: QL colours, mode 16
> QXL: QL colours, mode 32
> Q40: QL colours, mode 33 (65536 colours)
> 
> Those are the physical screen organisations. What Dilwyn posted are
> all modes that were defined in GD2 and for sprites all those modes
> will be supported on all GD2 drivers (i.e. NOT in QL colour modes).
> 
> Marcel
>

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