I would suggest this article:
http://qooxdoo.org/documentation/user_manual/settings

Oops, just found out that this is qx 0.7 and not qx 0.6 relevant. In  
0.6 this is a lot more complicated. Mhh, ok, you can define a map  
structure before loading qooxdoo like this:

qx = {
   Settings :
   {
     _customSettings : {
       "qx.manager.object.AliasManager" : {
         "resourceUri" : "../my/path"
       }
     }
   }
};

Alternatively you can build these information directly inside the  
script. When you directly use the generator.py please be sure to read  
the part regarding the settings:
http://qooxdoo.org/documentation/user_manual/ 
custom_builds#customizing_the_runtime_settings

Hope this helps.

Sebastian



Am 10.05.2007 um 23:19 schrieb Martin Drautzburg:

> On Thursday, 10. May 2007 21:36, Martin Drautzburg wrote:
>
>> When I run the one in the SkeletonDemo/source directory everything  
>> is fine,
>> but when I run the one in SkeletonDemo I get the following error in
>> firebug:
>>
>> ERROR: qx.io.image.PreloaderSystem[125]: Could not preload:
>> widget/splitpane/knob-horizontal.png,
>
> Found it myself. I had compiled a qx.js from just the qooxdoo  
> sources. The
> compiled script had this line in it:
>
> qx.Settings.setDefault("resourceUri","../../resource");
>
> all my attempts to set this value within index.html or my  
> application code had
> no effect, because that happened too late.
>
> Okay this would not have happened if I had faithfully used the  
> Skeleton and
> the Makefile and a separate build directory and all these other  
> bells and
> whistels.
>
> Currently I have replaced the line above in qx.js with
>
> qx.Settings.setDefault("resourceUri",qx.myResourceUri);
>
> and then I set qx.myResourceUri in index.html, but that feels a  
> little too
> hackerish to me. Is there a way I can set the resourceUri from  
> within my
> code, without doing a recompilation in a semi-legal way?
>
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