On 22/11/2010 16:10, panyasan wrote: > You can also work with the concept of "promises" or "deferred" functions > known from Python and now implemented for node.js: > > https://github.com/kriszyp/node-promise > > There is already a bug for implementing this for qooxdoo: > > http://bugzilla.qooxdoo.org/show_bug.cgi?id=3999 > > The idea is that you have to wrap your callbacks in a way that they return > "promise" objects which then can be fed into controlling functions. I find > it extremely mind-twisting but also very interesting - It solves a lot of > problems that you run into as a "synchronous" programmer when confronted > with async/event programming style. > > Cheers, > C. > Seems interesting, I'll probably look into it more thoroughly when I have some time. Thanks for the info!
Cheers, -- Joffrey Fuhrer NOVLOG Intern ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ qooxdoo-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/qooxdoo-devel
