> If you aren't doing so already, I'd suggest also: > * running using the raster graphics system (i.e. raster + GL viewport). This > has an impact because so many of the items cache their drawing to pixmaps. > * turning off sample buffers (below is what we do in qmlviewer), as long as > the graphical results are acceptable to you > > QGLFormat format = QGLFormat::defaultFormat(); > format.setSampleBuffers(false); > QGLWidget *glWidget = new QGLWidget(format); > //### potentially faster, but causes junk to appear if top-level is Item, not > Rectangle > //glWidget->setAutoFillBackground(false); > view->setViewport(glWidget); > > * As mentioned in an earlier reply, running fullscreen rather than maximized > if possible (compositing is quite expensive, and avoiding it gives a very > nice performance bump)
Thanks for the tips! Are there any similar optimizations that can be done for Symbian^1 and Symbian^3 devices? Cheers, Conny _______________________________________________ Qt-qml mailing list [email protected] http://lists.qt.nokia.com/mailman/listinfo/qt-qml
