> If you aren't doing so already, I'd suggest also:
> * running using the raster graphics system (i.e. raster + GL viewport). This 
> has an impact because so many of the items cache their drawing to pixmaps.
> * turning off sample buffers (below is what we do in qmlviewer), as long as 
> the graphical results are acceptable to you
> 
> QGLFormat format = QGLFormat::defaultFormat();
> format.setSampleBuffers(false);
> QGLWidget *glWidget = new QGLWidget(format);
> //### potentially faster, but causes junk to appear if top-level is Item, not 
> Rectangle
> //glWidget->setAutoFillBackground(false);
> view->setViewport(glWidget);
> 
> * As mentioned in an earlier reply, running fullscreen rather than maximized 
> if possible (compositing is quite expensive, and avoiding it gives a very 
> nice performance bump)

Thanks for the tips! Are there any similar optimizations that can be done for 
Symbian^1 and Symbian^3 devices?

Cheers,
Conny


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