Im using QML in some experimental code and it all is very nice and easy to create some amazing stuff.
However, i have some concerns with regards to the memory and speed of QDeclarative items. When using the QGraphicsView framework there always was the debate of whether all items should be QObjects or not as making them QObjects would ease programming but hurt performance. Now the same applies with QML where all objects _are_ QObjects. Right? If i had a scene with hundreds of objects would it not affect performance sevrely? Can QML ever be an alternative to c++ (plain QGraphicsItem) based canvas or is it only limited to small and simple use cases? -- Cheers! Kishore _______________________________________________ Qt-qml mailing list [email protected] http://lists.qt.nokia.com/mailman/listinfo/qt-qml
