On Fri, Nov 26, 2010 at 11:13 PM, Almo Nito <almon...@gmx.de> wrote:
> Vertex shader for simpleShaderProg (MainVertexShader &
> PositionOnlyVertexShader) failed to compile
>
> Fragment shader for simpleShaderProg (MainFragmentShader &
> ShockingPinkSrcFragmentShader) failed to compile
>
> Errors linking simple shader: ""
>
> Vertex shader for blitShaderProg (MainWithTexCoordsVertexShader &
> UntransformedPositionVertexShader) failed to compile
>
> Fragment shader for blitShaderProg (MainFragmentShader &
> ImageSrcFragmentShader) failed to compile
>
> Errors linking blit shader: ""
>
> Warning: "" failed to compile!
>
> Automation: lib/drivers/powervr/bufobj.c:118: BufObjIndexFromTarget:
> Assertion `0' failed.

Probably it's trying to use version specific shader code.
You need to see if Qt is being compiled with OpenGL ES 2.0 using the
right PowerVR drivers.

Br,
Adriano
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