On Fri, Nov 26, 2010 at 11:13 PM, Almo Nito <almon...@gmx.de> wrote: > Vertex shader for simpleShaderProg (MainVertexShader & > PositionOnlyVertexShader) failed to compile > > Fragment shader for simpleShaderProg (MainFragmentShader & > ShockingPinkSrcFragmentShader) failed to compile > > Errors linking simple shader: "" > > Vertex shader for blitShaderProg (MainWithTexCoordsVertexShader & > UntransformedPositionVertexShader) failed to compile > > Fragment shader for blitShaderProg (MainFragmentShader & > ImageSrcFragmentShader) failed to compile > > Errors linking blit shader: "" > > Warning: "" failed to compile! > > Automation: lib/drivers/powervr/bufobj.c:118: BufObjIndexFromTarget: > Assertion `0' failed.
Probably it's trying to use version specific shader code. You need to see if Qt is being compiled with OpenGL ES 2.0 using the right PowerVR drivers. Br, Adriano _______________________________________________ Qt-qml mailing list Qt-qml@trolltech.com http://lists.trolltech.com/mailman/listinfo/qt-qml