Hi Wolfgang, > > Thanks for the update. Can you give a short explanation whats the > problem. As you once said, EGL should behave equally for every > implementation. > In theory, yes. ;) > Has Vincent an incorrect or incomplete EGL implementation ? > So far it does not really look like it. It looks like we try to initlize the OpenGL context too early for Vincent. My best guess is that Vincent tries to allocate a device context that is not valid, yet. But I still have to dig deeper. But for now it does not look like something in the EGL implementation we rely on is missing.
Best regards, Thomas _______________________________________________ Qtce-preview-feedback mailing list [email protected] http://lists.trolltech.com/mailman/listinfo/qtce-preview-feedback
