Hi Wolfgang,
>
> Thanks for the update. Can you give a short explanation whats the
> problem. As you once said, EGL should behave equally for every
> implementation.
>   
In theory, yes. ;)
> Has Vincent an incorrect or incomplete EGL implementation ?
>   
So far it does not really look like it.
It looks like we try to initlize the OpenGL context too early for 
Vincent. My best guess is that Vincent tries to allocate a device 
context that is not valid, yet. But I still have to dig deeper. But for 
now it does not look like something in the EGL implementation we rely on 
is missing.



Best regards,
Thomas

_______________________________________________
Qtce-preview-feedback mailing list
[email protected]
http://lists.trolltech.com/mailman/listinfo/qtce-preview-feedback

Reply via email to