At 14:59 -0700 on 16/08/02, Ed Murphy wrote:

>--- David Pierce <[EMAIL PROTECTED]> wrote:
>> >>For "* 1600x1200 up to 24-bit (1600 only)" to be true, the 1600 at
>> least
>> >>would have had to have more than 4 MBs of SGRAM.
>> >
>> >Yet it doesn't.  Strange, huh?
>>
>> Not so strange, at least ssuming you're right. Although 5.5 MBs of
>> memory
>> is required to store a 1600x1200 bitmap, the card just has to draw a
>> portion of the image to the screen each time it refreshes memory. Cut
>> in
>> half, it could theoreticlly get by with 3 MBs of VRAM.
>
>As long as we're guessing, my guess is that the card does not do 24 bit
>at it's maximum resolution.  If it could only do 16bit at 1600x1200,
>that would take just under 4mb.  The phrase "1600x1200 up to 24 bit"
>should be taken as two separate statements; it can do 1600x1200, it can
>do up to 24 bit.  Probably not both at the same time.

The Thunder IV GX 1600 can do 1600x1200 @ 24-bit.
-- 

the pickle

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