Still haven't started on the UGF import, but I've got a "Guess Mode"
which is useful for SGF go problems or memorizing games. It doesn't give
any feedback about how close you are (like eidogo does) but I don't
think that's a good idea anyway in the case of a tsumego - you just want
to know if you're wrong.

You can pull from ethanbs-quarry/master.

If the child of the current node has variations attached, a click on the
right coordinate will move into whatever variation corresponds - it
isn't limited to the main line.

Not tested with multiple variations starting with the same move,
although I'm not sure we should allow a game tree to contain those
anyway (quarry currently allows this). Is it required by the SGF spec?

Ethan


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